A web build
Provide a ZIP with index.html at its root. Use relative asset paths and avoid server-side executables.
Developer guide · Early access
A practical baseline for submitting a fast, polished browser game. Requirements will become more specific as the Remio SDK and self-serve portal roll out.
Provide a ZIP with index.html at its root. Use relative asset paths and avoid server-side executables.
Keep the initial download small and get players into meaningful gameplay as quickly as possible.
Support the devices and orientation you declare. Controls and text must remain usable at real iframe sizes.
The game must be original or properly licensed, functional, and suitable for a broad browser-game audience.
Prepare a clean thumbnail, wide artwork, a short description, controls, genre, and studio information.
Test the production build in current Chrome, Edge, Firefox, and Safari where your technology supports it.
Submission checklist
Early access is intentionally simple. A link is enough to start the review.
A public or password-protected URL where we can test the current web build.
Your name, studio name, country, engine, and links to previously released games.
Genre, target devices, controls, core loop, and what makes the game distinct.
Confirmation that you own or are authorized to publish the code, art, audio, and brands used.
Tell us about unfinished features, browser limitations, or third-party services the game needs.
FAQ
Not yet. Direct uploads, automated build checks, release history, and performance analytics are planned for the self-serve developer dashboard. For early access, send us a playable link.
No SDK is required during early access review. We are designing a lightweight integration for lifecycle events, ads, analytics, and future player services; the guide will be updated before it becomes a launch requirement.
No. Remio does not require exclusivity for early-access submissions unless both sides explicitly agree to a separate publishing arrangement.
Any engine that produces a standards-based browser build can be considered, including Unity WebGL, Godot, Construct, Defold, Phaser, PlayCanvas, and custom HTML5 stacks.
Revenue share and ad integration are still being finalized. We will provide exact commercial terms before a game is approved for a monetized launch.
Share your playable build and a few details about your team.